WarCraft...during a power failure
During the past weekend, we finally tried out the WarCraft boardgame..
I'd hate to say "I told you so", but "I told you so". Upon reading about the game online, I predicted something that's based on the esteemed "Settlers of Catan" with some elements of combat built in. To my dismay, the combat system is very similar to "Risk" - a popular game, I admit, but far too random in my humble opinion. Seperating combat into ranged, flying and melee was a step in the right direction, but an extremely lucky roll is still way to powerful, as our game on Saturday proved.
Before I get lots of hate comments from unfortunate googlers, I'm not saying the game sucks, and rolling a myriad of six-sided dice is a valid method for determining victory - I've seen much better however. Exploring some of the methods used in "Magic the Gathering" might be advantageous, and we will certainly explore some possibilities - the hardest part being to keep the races well balanced.
The game was slow...very slow - something that might get better once all the rules are well known, but still a bit cumbersome with regards to the amount of gamepieces for as little as 2 players (with a maximum of 4). Three player games has problems with balance, as two players invariably gangs up on a player during a weak turn.
I'll consider adding more feedback, if we ever play the game again.

